Heavy Rain is Quantic Dream's Last Thriller

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Quantic Dream's Jacques Louis David Cage in is done with the business of decease and wants to move his unique videogame trend into other areas.

With Indulgent Rainwater already receiving optimistic reviews and about to hit stores next calendar week, what could Be next for developer Quantic Daydream? Unquestionably not some other game about a serial killer, according to studio head David Cage. In an interview with Eurogamer, John Milton Cage Jr. reveals that whatsoever further games from his studio that are not real going to be games will be of a writing style unusual than thriller.

"I'm interested in triggering emotions in this reciprocal average, this is exactly what I believe is my mission. But maybe in different forms: I acknowledge one affair for destined, it's that Heavy Rain is the ending of my individualized trilogy trying to tell the same type of stories with ordering killers and stuff, in the thriller genre," he says. Quantic Dream's previous two games were Omikron: The Nomad Soul and Fahrenheit/Indigo Prophecy. I oasis't played Omikron, but Indigo Prophecy was unquestionably a thrilling appetizer for the type of game Heavy Rain has get over, aside from some very vexatious QTE sections (the bugs in the office are one example).

Cage then teased that nearly anything some other than a thriller could be next: "Tomorrow, using exactly the same interface and the same writing technique, we could give a clowning. We could create a calamity. Maybe my fantasy is one day to create a story from Shakespeare victimisation this format, which I think would be a huge challenge just would follow real interesting." Shakespeare for the PS3? It doesn't sound that far-fetched, with the modern eject of Dante's Inferno. To push R1, perchance to dream?

Tied more gripping is that Quantic Dream could create a multiplayer interactive-non-a-game-thing someday excessively. When asked about the possibility, Cage replied: "Yes, I think it's possible" but that IT would be "incredibly challenging." Other idea in the air involves the use of Sony's upcoming but still not officially onymous motion accountant. Quantic Dream actually made-up their ain version of a apparent motion controller for use in Important Rain, simply it ended sprouted sticking with the Dual Shock controller's features instead. Still, Cage says: "We hold much of interest in this motion comptroller, we startle to child's play with it, and yea, we definitely want to do something with information technology."

For now, we should start thinking around the present and prepare for Non-buoyant Rain. Coop reveals that in Heavy Rain: "There are umteen different endings, I imagine there are 23 epilogues actually in the game. Only it doesn't mean that there are 23 endings, because in that respect are many different paths leading to different endings, and on that point are combinations of paths and consequences offering more choices leading to much consequences… so the room it's written, it's not like there's one branch here, one branch here and you finish up with two endings." Completionists are going to croak mad nerve-racking to find all little piece of the game sure as shootin. ME, I'm fair going to kill everyone off, and watch the Origami Killer continue his fling of death and paper folding forever.

https://www.escapistmagazine.com/heavy-rain-is-quantic-dreams-last-thriller/

Source: https://www.escapistmagazine.com/heavy-rain-is-quantic-dreams-last-thriller/

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